![]() ![]() The Mongol speed changes was aimed for tower rush but nerfed other play style instead. Forward tower could be burned down way quickly, meanwhile fewer impact on defensive towers. Mongol Tower provide 20sec buff to Cav & Trader (Not for other units even with upgrade)Ĭurrently tower is hard to kill even without any unit to protect, with fewer hp/ villager bonus.Fortify outpost: Moves to age3, 1000->750 hp. ![]() Villager do extra 10 torch damage (So as Barbican of the Sun).Just like I said before, all other strategies got nerfed more than tower rush, when devs tried to nerf tower rush/quick castle. Not much choice of strategies beside tower rush or rush castle. On the other hand, outside tower rush other Mongol strategies seems weak. Tower rush is strong, not only Mongol is tower rushing now, but also China, Rus, Eng. Those suggestion are by my experience of trying different Mongol strategies at higher level. While Mongol labeled as “Aggerssion, Cavalry, Nomadic”, it is currently more like “Tower, Rush Castle, Siege”. ![]()
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